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Den ultimate leksikonet for å forstå alle forkortelsene, buzzordene og begrepene i teknologibransjen.
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
A
Agent
Agile
Agile Alliance
Agile Coach
Agile Manifesto
AI - Kunstig intelligens
Alignment
Alignment - AI-justering
ALM
Alpha
Ambient AI - Omgivende AI
Angular
Anthropomorphization - Antropomorfisering
Antipattern
API
Architect
Artifact
Asana
ASAP
Automation - Automatisering
AWS
AX - Agentic Experience
A/B Testing
B
Backlog
BDD
Benchmark - Referansemåling
Beta
Backend for Frontend - BFF
Blended Learning
Blue / Green
Bottom-Up
Bug
Build
Burndown Chart
Burnup Chart
Buss-faktor
Business Agility
C
Canary Release
CD
CFD
Chain of Thought (CoT) - Tankekjede
CI
CI/CD
Cluster GPU - GPU-kluster
CoE
Commitment Point
Computer Use - Datamaskinbruk
Context - Kontekst
Context Window - Kontekstvindu
Community of Practice - CoP
Copilot - AI-kopilot
Cost of Delay
Credits/Tokens - Kreditter/Tokens
Crystal Method
Customer Centricity
Cycle Time
D
Disciplined Agile Delivery - DAD
DDD
Delivery
Design Sprint
Design Thinking
Deterministic - Deterministisk
Developers
DevOps
Discovery
DoD - Definition of Done
DoR - Definition of Ready
Downstream
DRY
Dual Track
E
Embeddings - Innbydninger
Engineer Manager
Escape Hatch - Nødutgang
Evals - Evalueringer
Evaluation Harness - Evalueringsramme
Expedite
Explainability - Forklarbarhet
Extreme Programming - XP
F
FDD
Features
Feature Flags
Feedback
Feedback Loop - Tilbakemeldingssløyfe
Few-Shot Learning - Få-eksempel-læring
Fibonacci Sequence
Figma
FOMO
Forecast
Framework
FYI
G
Gemba
Generative AI - Generativ AI
Generative UI - Generative brukergrensesnitt
Gherkin
Git
GitFlow
GitHub
GPT - Generative Pre-trained Transformer
Ground Truth - Sannhetsdata
Grounding - Forankring
Guardrails - Sikkerhetsgelænder
H
Hallucination - Hallusinasjon
Hexagonal Architecture
Human-in-the-Loop (HITL) - Menneske-i-løkka
Hype
I
Impact Map
Inference - Inferens
Instruction-Following Model - Instruksjonsfølgende modell
Ishikawa
IT Roadmap
J
Jira
Junior
JIT - Just In Time
K
Kaizen
Kanban
Kanban Board
KISS
Knowledge Graph - Kunnskapsgraaf
KPI
L
Large Language Model (LLM) - Stor språkmodell
Latency - Latens
Latency Budget - Latensbudsjett
Lead Time
Lean
Lean Inception
LeSS
M
Machine Learning (ML) - Maskinlæring
Management 3.0
Market Fit
Memory - Minne (AI)
Middleware - Mellomvare
Mindset
Mini Model - Minimodell
MMF
Mob Programming
Mockups
Model - Modell
Model Context Protocol (MCP) - Modellkontekst-protokoll
Muda
Multi-Agent Architecture - Multi-agent-arkitektur
Multimodal - Multimodal
Multitasking
MVP
N
Natural Language - Naturlig språk
Natural Language Interface (NLI) - Naturlig språkgrensesnitt
Natural Language Processing (NLP) - Naturlig språkbehandling
Nexus
Niko-Niko
O
Observability - Observerbarhet
OKRs
One-Shot Learning - Én-eksempel-læring
Open Space
Orchestration - Orkestrering
Overfitting - Overfitting
P
Pair Programming
Parking Lot
PBI
Personification - Personifisering
PI
PI Planning
Planning Poker
PMBOK
PMI
PMP
Portfolio
Probabilistic - Probabilistisk
Product Backlog
Product Goal
Product Owner
Prompt - Prompt
Prompt Bar - Prompt-felt
Prompt Engineering - Prompt-utvikling
Pull System
Q
QA
QBR
R
RAG - Retrieval-Augmented Generation
Reasoning Model - Resonneringsmodell
Reinforcement Learning (RL) - Forsterkningslæring
Release
Release Candidate
ROI
S
SAFe
Safety Layer - Sikkerhetslag
Scope
Scrum
Scrum Master
Scrum of Scrums (SoS)
Scrumban
Scrum@Scale
Self-Management
Self-Organization
Self-Play - Selvspill
Senior
Servant Leadership
Shape Up
SLA
SOLID
Spike
Sprint
Sprint Backlog
Sprint Planning
Sprint Retrospective
Sprint Review
Sprint Zero
Stakeholders
Swarm - Sverm
Swarming
Synthetic Data - Syntetiske data
Synthetic Persona - Syntetisk persona
System Demo
T
T-Shaped Skills
T-Shirt Sizing
TDD
Team Leader
Tech Lead
Testing
Tester
Three Amigos
Throughput
Timeboxing
Toolchain - Verktøykjede
Top-Down
Transfer Learning - Overføringslæring
Transformer - Transformer
Trello
Trust Boundary - Tillitsgrense
Tuning/Fine-tuning - Finjustering
U
UAT
UI
User Story Map
UX
V
Value Stream Map
Vector Database - Vektordatabase
Vibe Coding - Stemningsprogrammering
Vibe Marketing - Stemningsmargeting
Voice Agent - Stemmeagent
W
Waste
Waterfall
WET
WIP
WIP Limits
Wireframes
Z
Zero-Shot Learning - Null-eksempel-læring